home *** CD-ROM | disk | FTP | other *** search
/ Animedia 46 / AnimediaCD46.iso / Extra / winamp524.exe / Plugins / Milkdrop / Redi Jedi - i dont think those were portabello mushrooms.milk < prev    next >
INI File  |  2005-09-14  |  8KB  |  307 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006593
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.500000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=256
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=0.500000
  77. wave_0_per_point1=x=q6+value1*.2;
  78. wave_0_per_point2=y=q7+value2*.2;
  79. wave_0_per_point3=
  80. wave_0_per_point4=r=sin(q2+sample*3.14*treb)*.4+.5;
  81. wave_0_per_point5=g=cos(q2+sample*3.14*bass)*.3+.4;
  82. wave_0_per_point6=b=sin(q2+sample*3.14*mid)*.3+.6;
  83. wavecode_1_enabled=0
  84. wavecode_1_samples=512
  85. wavecode_1_sep=0
  86. wavecode_1_bSpectrum=0
  87. wavecode_1_bUseDots=0
  88. wavecode_1_bDrawThick=0
  89. wavecode_1_bAdditive=0
  90. wavecode_1_scaling=1.000000
  91. wavecode_1_smoothing=0.500000
  92. wavecode_1_r=1.000000
  93. wavecode_1_g=1.000000
  94. wavecode_1_b=1.000000
  95. wavecode_1_a=1.000000
  96. wavecode_2_enabled=0
  97. wavecode_2_samples=512
  98. wavecode_2_sep=0
  99. wavecode_2_bSpectrum=0
  100. wavecode_2_bUseDots=0
  101. wavecode_2_bDrawThick=0
  102. wavecode_2_bAdditive=0
  103. wavecode_2_scaling=1.000000
  104. wavecode_2_smoothing=0.500000
  105. wavecode_2_r=1.000000
  106. wavecode_2_g=1.000000
  107. wavecode_2_b=1.000000
  108. wavecode_2_a=1.000000
  109. wavecode_3_enabled=0
  110. wavecode_3_samples=512
  111. wavecode_3_sep=0
  112. wavecode_3_bSpectrum=0
  113. wavecode_3_bUseDots=0
  114. wavecode_3_bDrawThick=0
  115. wavecode_3_bAdditive=0
  116. wavecode_3_scaling=1.000000
  117. wavecode_3_smoothing=0.500000
  118. wavecode_3_r=1.000000
  119. wavecode_3_g=1.000000
  120. wavecode_3_b=1.000000
  121. wavecode_3_a=1.000000
  122. shapecode_0_enabled=0
  123. shapecode_0_sides=100
  124. shapecode_0_additive=0
  125. shapecode_0_thickOutline=1
  126. shapecode_0_textured=1
  127. shapecode_0_x=0.500000
  128. shapecode_0_y=0.500000
  129. shapecode_0_rad=0.090528
  130. shapecode_0_ang=0.000000
  131. shapecode_0_tex_ang=0.000000
  132. shapecode_0_tex_zoom=1.000000
  133. shapecode_0_r=1.000000
  134. shapecode_0_g=1.000000
  135. shapecode_0_b=1.000000
  136. shapecode_0_a=0.500000
  137. shapecode_0_r2=1.000000
  138. shapecode_0_g2=1.000000
  139. shapecode_0_b2=1.000000
  140. shapecode_0_a2=0.500000
  141. shapecode_0_border_r=1.000000
  142. shapecode_0_border_g=1.000000
  143. shapecode_0_border_b=1.000000
  144. shapecode_0_border_a=0.100000
  145. shape_0_per_frame1=x=q6;
  146. shape_0_per_frame2=y=q7;
  147. shapecode_1_enabled=1
  148. shapecode_1_sides=4
  149. shapecode_1_additive=0
  150. shapecode_1_thickOutline=0
  151. shapecode_1_textured=0
  152. shapecode_1_x=0.500000
  153. shapecode_1_y=0.500000
  154. shapecode_1_rad=0.100000
  155. shapecode_1_ang=0.000000
  156. shapecode_1_tex_ang=0.000000
  157. shapecode_1_tex_zoom=1.000000
  158. shapecode_1_r=1.000000
  159. shapecode_1_g=1.000000
  160. shapecode_1_b=1.000000
  161. shapecode_1_a=1.000000
  162. shapecode_1_r2=1.000000
  163. shapecode_1_g2=1.000000
  164. shapecode_1_b2=1.000000
  165. shapecode_1_a2=1.000000
  166. shapecode_1_border_r=1.000000
  167. shapecode_1_border_g=1.000000
  168. shapecode_1_border_b=1.000000
  169. shapecode_1_border_a=0.100000
  170. shape_1_per_frame1=rad=q2*.3;
  171. shape_1_per_frame2=x=.2;
  172. shape_1_per_frame3=y=.2;
  173. shapecode_2_enabled=0
  174. shapecode_2_sides=4
  175. shapecode_2_additive=1
  176. shapecode_2_thickOutline=1
  177. shapecode_2_textured=0
  178. shapecode_2_x=0.500000
  179. shapecode_2_y=0.500000
  180. shapecode_2_rad=0.436055
  181. shapecode_2_ang=0.000000
  182. shapecode_2_tex_ang=0.000000
  183. shapecode_2_tex_zoom=1.000000
  184. shapecode_2_r=1.000000
  185. shapecode_2_g=1.000000
  186. shapecode_2_b=1.000000
  187. shapecode_2_a=1.000000
  188. shapecode_2_r2=1.000000
  189. shapecode_2_g2=1.000000
  190. shapecode_2_b2=1.000000
  191. shapecode_2_a2=1.000000
  192. shapecode_2_border_r=1.000000
  193. shapecode_2_border_g=1.000000
  194. shapecode_2_border_b=1.000000
  195. shapecode_2_border_a=0.100000
  196. shape_2_per_frame1=rad=q5*.33;
  197. shape_2_per_frame2=y=.75;
  198. shape_2_per_frame3=x=.2;
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_x=0.500000
  205. shapecode_3_y=0.500000
  206. shapecode_3_rad=0.100000
  207. shapecode_3_ang=0.000000
  208. shapecode_3_tex_ang=0.000000
  209. shapecode_3_tex_zoom=1.000000
  210. shapecode_3_r=1.000000
  211. shapecode_3_g=0.000000
  212. shapecode_3_b=0.000000
  213. shapecode_3_a=1.000000
  214. shapecode_3_r2=0.000000
  215. shapecode_3_g2=1.000000
  216. shapecode_3_b2=0.000000
  217. shapecode_3_a2=0.000000
  218. shapecode_3_border_r=1.000000
  219. shapecode_3_border_g=1.000000
  220. shapecode_3_border_b=1.000000
  221. shapecode_3_border_a=0.100000
  222. per_frame_init_1=db=.01;
  223. per_frame_init_2=beatrate=1;
  224. per_frame_init_3=avgbeatrate=2;
  225. per_frame_init_4=lbbtime=time;
  226. per_frame_init_5=avgdb=.01;
  227. per_frame_init_6=vol=1;
  228. per_frame_init_7=avgvol=.2;
  229. per_frame_init_8=phase=0;
  230. per_frame_init_9=bool=0;
  231. per_frame_init_10=const=.02;
  232. per_frame_init_11=mtime=150+bass_att*1000;
  233. per_frame_init_12=t3=200+treb_att*1000;
  234. per_frame_init_13=t4=100+mid_att*1000;
  235. per_frame_1=db=(bass-lbass)*fps;
  236. per_frame_2=lbass=bass;
  237. per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
  238. per_frame_4=avgvol=avgvol*.99+(bass+mid+treb)*.0033;
  239. per_frame_5=
  240. per_frame_6=//beatdection
  241. per_frame_7=rawbeatb=above(abs(db),avgdb*avgvol*4);
  242. per_frame_8=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5);
  243. per_frame_9=beathard=beatb*(abs(db)-avgdb*4);
  244. per_frame_10=//beatrate calc
  245. per_frame_11=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate;
  246. per_frame_12=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate;
  247. per_frame_13=lbbtime=time*beatb+(1-beatb)*lbbtime;
  248. per_frame_14=
  249. per_frame_15=ph=(time-lbbtime)*(60/avgbeatrate)*const;
  250. per_frame_16=phase=max(min( ph, 1 ),0);
  251. per_frame_17=
  252. per_frame_18=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const;
  253. per_frame_19=const=const*(1-beatb)+beatb*( const+ (.01*bool) );
  254. per_frame_20=
  255. per_frame_21=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5);
  256. per_frame_22=monitor=const;
  257. per_frame_23=bc=bc+beatb;
  258. per_frame_24=
  259. per_frame_25=vol=(rawbeatb*(db-(avgdb))*.01);
  260. per_frame_26=avgvol=avgvol*.999+vol*.01;
  261. per_frame_27=
  262. per_frame_28=mtime=mtime+min(avgvol*.5,.25)*(60/fps);
  263. per_frame_29=
  264. per_frame_30=decay=.9999;
  265. per_frame_31=warp=0;
  266. per_frame_32=wrap=1;
  267. per_frame_33=
  268. per_frame_34=
  269. per_frame_35=// This is the version you should use...
  270. per_frame_36=// ----------- start copying -----------
  271. per_frame_37=hue=(mtime*.01+phase*.5); // change this
  272. per_frame_38=h=6*(hue-int(hue));
  273. per_frame_39=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  274. per_frame_40=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  275. per_frame_41=ob_r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  276. per_frame_42=ob_g=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  277. per_frame_43=ob_b=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  278. per_frame_44=// ----------- end ----------------
  279. per_frame_45=ob_a=.3+phase*.6;
  280. per_frame_46=
  281. per_frame_47=q8=phase;
  282. per_frame_48=t3=t3+min(avgvol*.0005*treb*(60/avgbeatrate),.3)*(60/fps);
  283. per_frame_49=t4=t4+min(avgvol*.0005*bass*(60/avgbeatrate),.3)*(60/fps);
  284. per_frame_50=q3=t3;
  285. per_frame_51=q4=t4;
  286. per_frame_52=cx=sin((t3+t4)*.01)*.4+.5;
  287. per_frame_53=cy=sin((mtime+t3)*.01)*.4+.5;
  288. per_frame_54=
  289. per_frame_55=q6=cx;
  290. per_frame_56=q7=cy;
  291. per_frame_57=
  292. per_frame_58=q5=mtime;
  293. per_pixel_1=pi=3.1415;
  294. per_pixel_2=zmx=1+sin(q3+mtime)*.05;
  295. per_pixel_3=zmy=1+sin(q4-mtime)*.05;
  296. per_pixel_4=
  297. per_pixel_5=sx=zmx;
  298. per_pixel_6=sy=zmy;
  299. per_pixel_7=
  300. per_pixel_8=ax=ang;
  301. per_pixel_9=ay=ang;
  302. per_pixel_10=
  303. per_pixel_11=mrot=sin(q5*.01)*.5;
  304. per_pixel_12=//rot=(1-mrot);
  305. per_pixel_13=dx= sin(ax)*mrot*zmx*.1;
  306. per_pixel_14=dy= (cos(ay)*mrot)*zmy*.1;
  307.